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useful_programs [2019/06/20 11:20] – [Detecting rise / fall edge of the signals] emozolyakuseful_programs [2020/01/13 10:17] – [Debug printing] emozolyak
Line 22: Line 22:
 To access idividual bits, you can use following handy functions: To access idividual bits, you can use following handy functions:
 <code lua> <code lua>
--- to check, set,clear individual bits in numbers 
 function bw(n) function bw(n)
   return 2 ^ (n - 1)  -- returns weight of the bit in pos. n   return 2 ^ (n - 1)  -- returns weight of the bit in pos. n
 end end
- +  
-function hasbit(x, p) +function hasbit(x, b)  
-  return x % (p + p) >= p  -- returns if is true/false; if hasbit(value, bw(2)) then ...+  local = bw(b
 +  return x % (p + p) >= p  -- returns if is true/false; if hasbit(value, b) then ...
 end end
- +  
-function setbit(x, p+function setbit(x, b)  
-  return hasbit(x, p) and x or x + -- sets bit #p in х example:  х = setbit(х, bit(p))+  return hasbit(x, b) and x or x + bw(b) -- sets bit in х example:  х = setbit(х, b))
 end end
- +  
-function clearbit(x, p+function clearbit(x, b
-  return hasbit(x, p) and x - or x --  clears bit #p in х +  return hasbit(x, b) and x - bw(b) or x --  clears bit in х 
 end end
- +  
-function togglebit(x, b) -- toggles bit #b in x  +function togglebit(x, b) -- toggles bit b in x  
-    local r  +    if hasbit(x, b) then  
-     +        return clearbit(x, b)
-    if hasbit(x,bw(b)) then  +
-        r = clearbit(x, bw(b))+
     else      else 
-        r = setbit(x, bw(b))+        return setbit(x, b)
     end      end 
-    return r  
 end  end 
- +  
--- output bool conditoin as 0 /1 into a bit  +function outbit(condition, x, b) -- output bool condition as 0 /1 into a bit  
-function outbit(x, p, condition) +     if condition then      
-     if condition   then      +         return hasbit(x, b) and x or x + bw(b
-         return hasbit(x, p) and x or x + p -- sets bit #p in х example:  х = setbit(х, bw(p))+
      else       else 
-         return hasbit(x, p) and x - or x --  clears bit #p in х      +         return hasbit(x, b) and x - bw(b) or x 
      end       end 
 end  end 
  
--- uses alias and sets bit in it  +function outBit(condition, alias, b) -- output bool condition as 0 /1 into a bit of a internal register  
-function setBit(alias, b) +     local new_value outbit(condition, R(alias), b) 
-    local value = R(alias) +     W(alias, new_value)
-    value = setbit(valuebw(b)+
-    W(alias, value)+
 end  end 
 + 
 +function setBit(alias, b) -- sets bit in the register using alias or id   
 +    local old_value = R(alias) 
 +    local new_value = setbit(old_value, b) 
  
--- uses alias and crears bit in it  +    if (new_value ~= old_valuethen  
-function clearBit(alias, b+        WriteReg(alias, new_value -- to prevent unnecessary writing 
-    local value = R(alias+    end 
-    value = clearbit(valuebw(b)+
-    W(alias, value)+
 end  end 
  
 +function clearBit(alias, b) -- uses alias or id and crears bit in it 
 +    
 +    local old_value = R(alias)
 +    local new_value = clearbit(old_value, b)
 +    
 +    if (new_value ~= old_value) then 
 +        WriteReg(alias, new_value)
 +    end 
 +end 
 +
 +function toggleBit(alias, b) -- toggles bit b in reg by alias or id 
 +     local cur_value = R(alias)
 +    
 +    if hasbit(cur_value, b) then 
 +        clearBit(alias, b)
 +    else 
 +        setBit(alias, b)
 +    end 
 +    return true 
 +end 
 + 
 -- return bit from the position as a  1 / 0  -- return bit from the position as a  1 / 0 
-function getBit(xp+function getBit(aliasb) 
-    if hasbit ( p) then +     
 +    if hasbit(R(alias)b) then 
         return 1          return 1 
     else      else 
Line 122: Line 140:
  
 <code lua> <code lua>
-function DBG ( ... ) +function DBG(...) 
-            -- ... means variable number of arguments in lua, passed in the 'arg' table+local tc = tabToStr
  
-if ENABLE_DEBUG then -- should be global in the calling script +local function align2s(s1, s2) -- appends space to smaller string  
 +    local d, s = (#s1 - #s2), ' '  
 +    if (d ~= 0) then return (((d > 0) and {s1, s2 .. s:rep(d)}) or ({s1 .. s:rep(math.abs(d)), s2})) 
 +    else  
 +        return {s1, s2} 
 +    end  
 +end  
 + 
 +    if ENABLE_DEBUG then  
 +        local arg_str = tc(arg) 
 +        local t_s_pos = string.find(arg_str, "|"
          
-    local = ""            -- string buffer to concatenate all arguments +        if not t_s_pos then  
-        for i = , #arg do  +            INFO(arg_str)  -- Just printing single line  
-        -- glue all and add spaces, use tostring to protect from nil argument  +        else  
-            s = s .. tostring ( arg [i]  ) .. ' '  +            local h_row, v_row {}, {}  
-        end  +            -- header  
-    DEBUG ( ) +            for w in string.gmatch(arg[1], "%S+") do 
-end -- if +                h_row[#h_row + 1] = w       
 +            end  
 +            -- values  
 +            for i = 3, #arg do  
 +                v_row[#v_row + 1] = tostring(arg[i]) 
 +            end  
 +             
 +            if (#h_row ~= #v_row) then  
 +                ERROR("Inconsistent header and value rows in DBGnew!"
 +                return  
 +            else  
 +                for g = 1, #h_row do  
 +                    h_row[g], v_row[g] = unpack(align2s(h_row[g], v_row[g])) 
 +                end  
 +            end  
 +            INFO(tc(h_row)) ; INFO(tc(v_row)) 
 +        end     
 +    end  
 +end   
 + 
 +function tabToStr(t)  -- glue all and add spaces, use tostring to protect from nil and bool argument  
 +    local s = ""             
 +    for i = 1, #t do  
 +        local e = t[i] ; if (e == nil) then e = 'nil' end  
 +        s = s .. tostring(e) .. ' '  
 +    end -- for  
 +    return s  
 +end
  
-end -- DBG  
 </code> </code>
 +Then the print output can be enhanced like this:
 +{{ :dbg_table_out.png?direct&600 |}}
  
 The //ENABLE_DEBUG// flag should be global boolean variable in the calling script. You may just to set it when needed and save the script.  The //ENABLE_DEBUG// flag should be global boolean variable in the calling script. You may just to set it when needed and save the script. 
Line 210: Line 266:
  
 <code lua> <code lua>
- function Timer (bool_input, onDelay, offDelay, tmrAlias)+function Timer (bool_input, onDelay, offDelay, tmrAlias)
 --                bool      sec to ON  sec to OFF  string alias --                bool      sec to ON  sec to OFF  string alias
 + 
 +local now , nowString, curTimeStamp, curTmrState =  
 +os.time(), os.date("%c", now), R(tmrAlias), TRUE(tmrAlias .."_out"    
  
-local now , nowString, curTimeStamp, curTmrState =  os.time() +    DBG("Timer State Stamp", "|", tmrAlias, curTmrState, os.date("%c", curTimeStamp)) 
-                                                    os.date("%c", now),  +
-                                                    R(tmrAlias), +
-                                                    TRUE(tmrAlias .."_out"     +
-                                           +
-DEBUG("curTimeStamp - ", os.date("%c", curTimeStamp) ) +
-DEBUG ("cur "..tmrAlias.." State =  "..tostring(curTmrState))                  +
 -- protects from malfunctions on very first run  -- protects from malfunctions on very first run 
 if curTimeStamp == 0 then  if curTimeStamp == 0 then 
-    DEBUG("curTimeStamp was zero in this timer!")+    DBG("curTimeStamp was zero in this timer!")
     WriteReg(tmrAlias, now)     WriteReg(tmrAlias, now)
     return nil, 0 -- countdown      return nil, 0 -- countdown 
 end  end 
 + 
 +    -- in and output are equal                                                     
  
-    -- in and output are equal                                                      +if (bool_input == curTmrState) then  
-    if (bool_input == curTmrState) then  +        WriteReg(tmrAlias, now) ; DBG("timer inputs match"
-        WriteReg(tmrAlias, now)                           DEBUG("timer input match state "+
         return curTmrState, 0   -- as bool          return curTmrState, 0   -- as bool 
-     +         
-    -- TON      +                            -- TON      
-    elseif bool_input then  +elseif bool_input then  
-         if ((now - GetReg(tmrAlias)) > onDelay) then  +         if ((now - curTimeStamp) > onDelay) then  
-             WriteReg(tmrAlias .."_out", 1 +             SET(tmrAlias .."_out") ; WriteReg(tmrAliasnow; DBG("detected ON state after delay")
-                                                        DEBUG("detected ON state after delay (input, now, tmr, onDelay ):", bool_input, nowString, onDelay)+
              return true, 0                return true, 0  
         else          else 
-            local countDown = onDelay - (now - curTimeStamp) +            local countDown = onDelay - (now - curTimeStamp) ; DBG("countdown to On in "countDown)
-            DEBUG("countdown to On in " .. tmrAlias .. " ".. countDown)+
             return curTmrState, countDown             return curTmrState, countDown
         end          end 
 + 
 +                            -- TOFF     
 +elseif not bool_input then 
          
-    -- TOFF      +        if ((now - curTimeStamp) > offDelay) then    
-    elseif not bool_input then  +            RESET(tmrAlias .."_out") ; WriteReg (tmrAliasnow; DBG("detected OFF state after delay"
-        if (now - GetReg ( tmrAlias ) > offDelay) then    +            return false, 0   
-            WriteReg (tmrAlias .."_out", 0) +
-            DEBUG("detected OFF state after delay (input, now, tmr, offDelay ):", bool_input, nowString, offDelay+
-            return false  +
         else          else 
-            local countDown = offDelay - (now - curTimeStamp) +            local countDown = offDelay - (now - curTimeStamp) ; DBG("countdown to OFF in "countDown)
-            DEBUG ("countdown to OFF in " .. tmrAlias .." ".. countDown)+
             return curTmrState, countDown             return curTmrState, countDown
         end          end 
useful_programs.txt · Last modified: 2024/05/27 13:23 by emozolyak

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